October 7 2007

Halo 3 Review

Halo 3I know I said just yesterday that I hadn’t had time to start playing Halo 3 yet, but I ecided shortly after I wrote that to give it a try.

And I’m done.

What the hell? I already played all the way through it. How is that even possible? I remember the first two games taking me days, but this one took maybe 8 – 10 hours. I think the answer is fairly simple: Bungie, the maker of the game, got scared.

Where Halo 2 had actual improvements over the original, this one could only really boast better graphics and lots of new superfluous crap.  And that’s exactly what it was, crap.

The game is awash in new weapons and vehicles, but the gameplay is just nothing new.  Some of the levels were repetitive of past levels (the big escape at the end… won’t say more so as not to spoil), and even inside this game it was repetitive!  Three levels that end in fights with Scarab tanks?  You had to be so unoriginal that you ripped off yourself… in the same game?  Wow.

While I loved the single player campaigns in the first two games, this one just felt like it was just phoned in.    I haven’t had time to play the multi-player portion yet, but my gut tells me not to get my hopes too high for it.

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