3
Jun
2009

Project Natal For Xbox 360

Written by Sean P Aune  |  under Video Games, Xbox/360

project natal logoWho needs some silly remote controls you wave around to control a game when you can turn your entire body into that silly remote?

Microsoft has announced at the annual E3 gaming conference that they are working on a new addition to the Xbox 360 gaming system called "Project Natal".  While small details like pricing or a arelease date are missing at this time, what is known is that this could completely change how we play video games and interact with technology.

Imagine a camera system bar under your TV, and when you walk in to the room, it recognizes your face and automatically logs you into Xbox Live.  From there you can control your Xbox dashboard with flicks of your hand like the computers in the movie Minority Report.  Don’t feel like waving your hands around?  Talk to it.

Check out the video below for more of what this this will supposedly do.

I have a real hard time believing it will be able to do true full body motion capture, but if it does, then things will change in electronics forever.  Why would anyone ever need ot buy something like a Wii Fit again?  Why buy any seperate controller again when you can simply do the motions?

One of the demoed pieces of software at the show is Peter Molyneux’s ”Milo”.  From the description, it is a virtual friend that will interact with you and other members of yoru family.  He, or his female counterpart named Millie, will know each member of your family by facial recognition and will react to each person differently.  He will also hold conversations with you by relating things he or she discussed with you earlier.  (… anyone else think that could be hugely embarrassing?)  The other thing intriguing about this is the mini-review mentions Milo throws you a pair of goggles, which you catch with a motion, and then the system instructed the reviewer as to what motions to make to put the goggles on.

In short, this is about as close as we are going to get to virtual reality for a while, but there is doubt that lingers in the back of my head.  I have seen numerous game peripherals over the years that fall short of their promises, and this one is promising a heck of a lot.  I am hopeful that it will deliver on everything they are listing, heck, I really want it if it does deliver, but until I see it in person, I am going to have to remain somewhat doubtful that they can really pull off such huge leaps in technology.  If they do… Sony who?  Nintendo who?

This website uses IntenseDebate comments, but they are not currently loaded because either your browser doesn't support JavaScript, or they didn't load fast enough.

5 Responses so far | Have Your Say!  |  Comments RSS

  1. Project Natal For Xbox 360  |  June 3rd, 2009 at 11:16 pm #

    [...] View original here: Project Natal For Xbox 360 [...]

    Project Natal For Xbox 360 - Gravatar
  2. Scattercast Episode 46 - Hollywood Makes Me Cry With Their Stupidity - SeanPAune.com  |  June 5th, 2009 at 12:07 am #

    [...] Project Natal excites and scares me all at [...]

    Scattercast Episode 46 – Hollywood Makes Me Cry With Their Stupidity – SeanPAune.com - Gravatar
  3. CobWEBs Episode 6 - That’s Not A Battleship… - SeanPAune.com  |  June 5th, 2009 at 2:28 am #

    [...] Project Natal and Bing made for a full week at [...]

    CobWEBs Episode 6 – That’s Not A Battleship… – SeanPAune.com - Gravatar
  4. CobWEBs Episode 6 – That’s not a battleship … — Shooting at Bubbles  |  June 5th, 2009 at 1:34 pm #

    [...] – a few thoughts on Bing and Project Natal [...]

    CobWEBs Episode 6 – That’s not a battleship … — Shooting at Bubbles - Gravatar
  5. Awesome Fool  |  June 5th, 2009 at 10:03 pm #

    If you're looking forward to Project Natal, be sure to check out http://www.project-natal.com for all the latest news and info.

    Awesome Fool - Gravatar

Leave a Feedback

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>